Windows · Linux · macOS
skate3recomp
The upstream native recompilation by Alex McHugh, with a D3D12/Vulkan renderer since v2.0. Start here.
Recomp
Static recompilation translated the Xbox 360 game's PowerPC code into native code ahead of time. It's not emulation: the retail skating and physics run directly on your machine.
Windows · Linux · macOS
The upstream native recompilation by Alex McHugh, with a D3D12/Vulkan renderer since v2.0. Start here.
Windows · Linux · macOS
The recomp extended toward one cross-platform build with every community feature: multiplayer, map loading, trainer and more.
Windows · Linux · macOS
Patched engine plus a map library. Pick a map and boot straight into it.
Android (ARM64)
The recomp on Android phones, with Vulkan and custom GPU drivers.
Android (ARM64)
An independent ARM64 Android recompilation. One APK, your own ISO.
iPhone · iPad
Build the recompilation for iOS from your own disc image.
SK8-Engine is heading toward one Skate 3 that runs on every platform and includes everything the community has built: native rendering, online multiplayer, the map library with every converted community map, the trainer, and phone and desktop builds from one tree. Progress is tracked on GitHub.
None of these builds include Skate 3's game files. Every one asks for your own Xbox 360 disc image (and sometimes Title Update 3) on first run. Install guide →