skate3recomp is not an emulator. The Xbox 360 game’s PowerPC code was translated ahead of time into native code, and since v2.0 a native Direct3D 12 / Vulkan renderer draws the scene. It’s the base most current Skate 3 mods build on.
What you need
- Your own Xbox 360 Skate 3 disc image (ISO). Nothing on this page ships game files.
- Optionally, Title Update 3 if you plan to use the Level Loader. It asks for it on first run.
- An Xbox controller (best), a PlayStation or Switch controller through SDL, or a keyboard.
Install
- Download the zip for your OS from the skate3recomp releases:
Skate3Recomp-Windows.zip,-Linux.zipor-macOS.zip. - Extract it to a folder you control (not
Program Files). - Run
skate3.exe(Windows) orskate3(Linux/macOS). - Click Select ISO, pick your disc image and wait while the installer extracts the game files.
- Click Start Game.
macOS: the ARM build is experimental. If Gatekeeper blocks it, open System Settings → Privacy & Security → Open Anyway.
Linux: some setups run better with the Windows build through Proton than with the native Linux build.
Settings worth changing
v2.0 added MSAA up to 8×, better shadows, ambient occlusion, bloom, volumetric lighting, longer draw distance, render scale up to 3× and ultrawide support. Start with render scale and MSAA, and raise the rest if you have headroom.
Known rough edges
Texture pop-in while streaming, skater customization rendering, Hall of Meat rendering, and some park-editor visual differences. Check the project’s issue tracker before reporting a bug.
Next
Updated 2026-10-01 · Improve this guide on GitHub